ABOUT

Hi! my name is Colin Thomas, Born and raised on the Island of Jamaica. I later moved to the United States where I'm currently working full-time as a character artist at Naughty Dog, inc in Santa Monica, Ca. I have 7+ years of industry experience in which I've contributed high quality character models for both cinematic sequences and AAA game projects. 

During that time I've primarily been working in the game industry with character art credits on Resistance 3, Fuse, and Uncharted 4: A Thief's End. However, I've also had the privilege of working on some amazing short film projects, one of which was Project-2501 an homage to Ghost In The Shell which was a huge influence on me during my youth and has been one of the highlights of my career thus far. The Leviathan Short was also a landmark for me as i got to work with Jordu Shell, one of the creature designers I've looked up to since i started my career.

In my free time i continue to practice and hone my craft by sculpting/modeling away on my personal projects and creating my own worlds, learning as much as I can along the way.


TECHNICAL EXPERTISE

  • High-Res Hard surface/Organic Modeling
  • Displacement/Normal Map baking
  • Vray/Mentalray Rendering
  • Low-Res Optimization
  • UV Mapping
  • Texture-Painting

SOFTWARE’S

  • Maya
  • Mudbox
  • Z-Brush
  • Photoshop
  • Topogun
  • Xnormal
  • Marmoset
  • Substance Designer/Painter

EXPERIENCE- CREDITED/SHIPPED TITLES

 COMING SOON...

 COMING SOON...

NaughtyDog- Sr.Character Artist

Uncharted4 (2013 - Current)

  • Modeled/Sculpted/Textured highly detailed Hero/NPC characters for in game and cinematics.
  • Collaborated closely with project leads and character TD’s to ensure character models meets in game requirements.

 

                                              Freelance-Character Artist

Teaser Trailer

Teaser Trailer

The Leviathan(2015)

  • Modeled/Sculpted/Textured highly detailed Hero/NPC characters for in game and cinematics.
  • Collaborated closely with project leads and character TD’s to ensure character models meets in game requirements.

 

                                              Freelance-Character Artist

Teaser Trailer

Teaser Trailer

Project-2501 (2014)

  • Modeled/Sculpted/Textured highly detailed Hero/NPC characters for in game and cinematics.
  • Collaborated closely with project leads and character TD’s to ensure character models meets in game requirements.

 

                                              Insomniac Games-Character Artist

PS3/XBOX 360

PS3/XBOX 360

Fuse (2011 - 2013)

  • Modeled/Sculpted/Textured highly detailed Hero/NPC characters for in game and cinematics.
  • Collaborated closely with project leads and character TD’s to ensure character models meets in game requirements.
     
 PS3

 PS3

Resistance 3 (2009 - 2011)

  • I was responsible for creating high quality hero/NPC character /creature models for both cinematic sequences and In-game on Insomniacs AAA title Resistance 3.

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